Learning how to make games with ‘Construct’
Monday, January 10th, 2011
On Saturday morning I had a creative itch to make a game for fun, so I decided to learn Construct.
Scirra Construct is a package to make 2D games in a drag-and-drop manner, not entirely dissimilar to Klik N Play or Multimedia Fusion. I’ve been a fan of Bento Smile‘s Construct games, as well as being impressed with Phenominom 32 by Jonas Kyratzes. Most of all, it seems to be the most effective method of producing games in just a few hours, perfect for the many jam events I participate in.
I didn’t finish my game yet, but the stag is from the game in question. The editor isn’t without its difficulties, and it certainly helped that I was learning this without pressure of a deadline, and that I had someone nearby that had experience with it. After getting over the initial hurdle it became a lot of fun to use, and it’s taking some willpower to refrain from continuing with my game on Monday. My weekdays are reserved for my main projects, whereas evenings and weekends are ‘fun’. Nevertheless I hope to keep working on the stag game and have it available to play soon.
Now that I’m feeling more comfortable with Construct I feel better prepared for TIGJam UK4 in a few weeks, as well as any Klik of the Month. As much as I love Unity, it’s not always a practical system for making games in 2-3 hours.
Do you favour any tools when working quickly?






