’7DRL’ – Seven Day Roguelike challenge

I’m participating in the ’7DRL 2012′ challenge, with my first attempt at a roguelike game. I’ve wanted to try to make a game like this for a while, so the week long challenge is perfect for me to get my feet wet. I had a bit of a slow start, but I now have some level generation working and tile based movement. Going to work on level generator until the end of the day then press on with gameplay.


One Response to “’7DRL’ – Seven Day Roguelike challenge”

  1. Darren Christie Says:

    Hi saw a tweet of yours on twitter I can’t ask in there as I have to lock my account (which is a pain in situations like this). Would you be prepared to share the advice you received on the procedural level generation?
    Also I work at Peterborough Regional College, and would love to have you come in to talk to my students about game development.

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