This blog entry is brought to you by Starbucks, and a very tasty muffin. It’s 09:00, but I woke up around 06:30 and decided to walk into town. This year I’ve been working hard to spend more time appreciating the city I live in, which is one of the reasons I was keen to have a good and portable laptop, and I love to wake up early on a Saturday and make the most of my weekend. Generally I try to have real weekends, which can be hard to do if you’re an indie, as your free time and work time can blend into one another.
One thing about being indie or freelance is that you can fall into a negative spiral of panic and exhaustion. You feel pressure to create something amazing, finish it, sell it, make money. If a project is going badly, then you are faced with a few decisions. Do you work harder; ie. work evenings and weekends, to compensate? Do you scrap the project, cut your losses, and start on something new? Then you’ve lost the chunk of time and money you invested into the previous project. In theory, you ought not to let it bother you, but there’s a lot of pressure to succeed. On top of this there is pressure with regards to the projects you choose and their apparent profitability – certain genres are easier to sell than others, for example.
I took a break from game development over the last few weeks. I felt I needed a ‘holiday’, but actually what I needed was just some time to step back and consider all of my projects. Fortunately a couple of illustration jobs popped up, so I worked on those instead. Those were a lot of hard work, but it kept me from worrying about code or game design, and it also reminded me to be appreciative of my independence.
I’m now back to work and very motivated. I’ve taken the pressure off myself somewhat, and I’m focusing on smaller goals, rather than always worrying so much about the ultimate aim for each project.
RPGDX have a week long ‘make an RPG’ challenge starting on Monday, which I’m thinking about doing, but I’m undecided. I might use it as an excuse to make some cute RPG artwork if nothing else, even if it doesn’t go anywhere. I’ve been itching to make some nice 3D game art recently, after all. I’ll be sure to post updates.