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	<title>Dock&#039;s Development Blog</title>
	<atom:link href="http://starfruitgames.com/blog/?feed=rss2&#038;p=432" rel="self" type="application/rss+xml" />
	<link>http://starfruitgames.com/blog</link>
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		<title>Sticking with Blackwell</title>
		<link>http://starfruitgames.com/blog/?p=440</link>
		<comments>http://starfruitgames.com/blog/?p=440#comments</comments>
		<pubDate>Sat, 24 Nov 2012 11:29:54 +0000</pubDate>
		<dc:creator>Hayden Scott-Baron</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://starfruitgames.com/blog/?p=440</guid>
		<description><![CDATA[Today, and for the first time, I played Dave Gilbert&#8217;s The Blackwell Legacy. There are many games that I wish I liked, and I wish I played. The Blackwell games fit into this mould very well. I fell out of love with point-and-click adventure games a long time ago due to the gameplay contrivences. Meanwhile, [...]]]></description>
			<content:encoded><![CDATA[<p>Today, and for the first time, I played Dave Gilbert&#8217;s <a href="http://www.wadjeteyegames.com/blackwell-legacy.html"> The Blackwell Legacy</a>. </p>
<p><img src="http://starfruitgames.com/blog/wp-content/uploads/2012/11/blackwell1.jpg" alt="" title="Blackwell Legacy" width="320" height="200" class="aligncenter size-full wp-image-442" /></p>
<p>There are many games that I wish I liked, and I wish I played. The Blackwell games fit into this mould very well. I fell out of love with point-and-click adventure games a long time ago due to the gameplay contrivences. Meanwhile, I had a lot of respect for the tone and approach of the Blackwell games that seemed as though they were games for people, and not just games for &#8216;fans of point-and-click games&#8217;.  </p>
<p>I bought it several years ago when he was selling all the games in a bundle. At that time I had only played the Blackwell Unbound demo, but I was thoroughly impressed with the puzzle design, gameplay and writing.  </p>
<p>Today, however, I got stuck on the very first puzzle. The game starts with an awful contrivence, the worst of point-and-click adventures, in the form of a person that won&#8217;t let you into the building because he doesn&#8217;t recognise you. I assume this is some sort of joke or reference to the genre itself, but I worked through the dialogue options and headed to the area that opened up. </p>
<p>I was then faced with a puzzle in which I simply didn&#8217;t know what to do. I had to talk to a woman playing a flute, so I needed to distract the crowd from watching her. I tried clicking on the nearby objects (a dog, a bin, no response). I tried clicking on all the interactive objects in the previous room, nothing. I checked my inventory, nothing.  </p>
<p>Meanwhile, the tiny glimpses of gameplay and character that I&#8217;ve been exposed to have been excellent. I love that there aren&#8217;t dozens of redundent objects cluttering the scene, and I didn&#8217;t feel like I was &#8216;pixel hunting&#8217; amongst clutter. The character&#8217;s anxiety about drawing attention to herself was charming and believable. </p>
<p>So, I&#8217;m faced with stopping playing. Disappointing, but I&#8217;ll try the game again when I&#8217;m willing to find an FAQ. </p>
<p>For now, Blackwell remains a title in my idiom, and I intend to download FAQs for all of the games before I play them further.  Either that, or I&#8217;ll be wreckless and jump to the latest game; <a href="http://www.wadjeteyegames.com/blackwell-deception.html">Blackwell Deception</a>!  Importantly, the game has always endeared me enough that I identify with the title, without even having played it. Much like any sort of art or fiction, if you can engage your audience on first sight it often doesn&#8217;t matter how strained the relationship can be. </p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Mushroom</title>
		<link>http://starfruitgames.com/blog/?p=432</link>
		<comments>http://starfruitgames.com/blog/?p=432#comments</comments>
		<pubDate>Wed, 20 Jun 2012 10:02:04 +0000</pubDate>
		<dc:creator>Hayden Scott-Baron</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://starfruitgames.com/blog/?p=432</guid>
		<description><![CDATA[Look what arrived in my life today! I already have a 3DS, so I&#8217;ll be transferring my save files and data over. I&#8217;ve been on a bit of a break from game development recently, but I just started getting back into it. Juggling a few projects and trying to decide which one to focus on [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-434" title="toad3ds-smaller" src="http://starfruitgames.com/blog/wp-content/uploads/2012/06/toad3ds-smaller.jpg" alt="" width="500" height="376" /></p>
<p>Look what arrived in my life today! <img src='http://starfruitgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I already have a 3DS, so I&#8217;ll be transferring my save files and data over.</p>
<p>I&#8217;ve been on a bit of a break from game development recently, but I just started getting back into it. Juggling a few projects and trying to decide which one to focus on to completion. I&#8217;ll resume blog updates soon with some experiments I&#8217;ve been doing!</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>7DRL &#8211; Not finished, but not abandoned.</title>
		<link>http://starfruitgames.com/blog/?p=429</link>
		<comments>http://starfruitgames.com/blog/?p=429#comments</comments>
		<pubDate>Sun, 18 Mar 2012 19:32:28 +0000</pubDate>
		<dc:creator>Hayden Scott-Baron</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://starfruitgames.com/blog/?p=429</guid>
		<description><![CDATA[I wasn&#8217;t able to finished the 7DRL challenge on time, but I&#8217;ve been really pleased with how my game is looking and feeling. I&#8217;ve decided to keep working on it. I feel as though many of the major problems with the project are behind me, and I can now push forward with getting the guts [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://starfruitgames.com/blog/wp-content/uploads/2012/03/7drl-10b.png" alt="" title="7drl-10b" width="500" height="360" class="aligncenter size-full wp-image-430" /></p>
<p>I wasn&#8217;t able to finished the 7DRL challenge on time, but I&#8217;ve been really pleased with how my game is looking and feeling. I&#8217;ve decided to keep working on it. I feel as though many of the major problems with the project are behind me, and I can now push forward with getting the guts of the game in place.  Watch this space! </p>
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			<wfw:commentRss>http://starfruitgames.com/blog/?feed=rss2&#038;p=429</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>&#8217;7DRL&#8217; &#8211; Seven Day Roguelike challenge</title>
		<link>http://starfruitgames.com/blog/?p=426</link>
		<comments>http://starfruitgames.com/blog/?p=426#comments</comments>
		<pubDate>Wed, 14 Mar 2012 12:02:53 +0000</pubDate>
		<dc:creator>Hayden Scott-Baron</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[#7drl]]></category>

		<guid isPermaLink="false">http://starfruitgames.com/blog/?p=426</guid>
		<description><![CDATA[I&#8217;m participating in the &#8217;7DRL 2012&#8242; challenge, with my first attempt at a roguelike game. I&#8217;ve wanted to try to make a game like this for a while, so the week long challenge is perfect for me to get my feet wet. I had a bit of a slow start, but I now have some [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://starfruitgames.com/blog/wp-content/uploads/2012/03/7drl-05.png" alt="" title="7drl-05" width="480" height="320" class="aligncenter size-full wp-image-427" /></p>
<p>I&#8217;m participating in the &#8217;7DRL 2012&#8242; challenge, with my first attempt at a roguelike game. I&#8217;ve wanted to try to make a game like this for a while, so the week long challenge is perfect for me to get my feet wet. I had a bit of a slow start, but I now have some level generation working and tile based movement. Going to work on level generator until the end of the day then press on with gameplay. </p>
]]></content:encoded>
			<wfw:commentRss>http://starfruitgames.com/blog/?feed=rss2&#038;p=426</wfw:commentRss>
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		<item>
		<title>Chatchat &#8211; a collab with Terry Cavanagh</title>
		<link>http://starfruitgames.com/blog/?p=420</link>
		<comments>http://starfruitgames.com/blog/?p=420#comments</comments>
		<pubDate>Sun, 29 Jan 2012 18:36:56 +0000</pubDate>
		<dc:creator>Hayden Scott-Baron</dc:creator>
				<category><![CDATA[finished games]]></category>

		<guid isPermaLink="false">http://starfruitgames.com/blog/?p=420</guid>
		<description><![CDATA[Terry Cavanagh and I worked together on a multiplayer online game called &#8216;Chatchat&#8217; (I did the art). I really like how it came together, he did amazing work getting the online working seamlessly, and there are a lot of fun secrets. Honestly, I&#8217;ve had more fun playing online with this game than most online games. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://starfruitgames.com/blog/wp-content/uploads/2012/01/chatchat.png"><img src="http://starfruitgames.com/blog/wp-content/uploads/2012/01/chatchat.png" alt="" title="chatchat" width="500" height="300" class="aligncenter size-full wp-image-419" /></a></p>
<p><a href="http://distractionware.com">Terry Cavanagh</a> and I worked together on a multiplayer online game called &#8216;Chatchat&#8217; (I did the art). I really like how it came together, he did amazing work getting the online working seamlessly, and there are a lot of fun secrets.  Honestly, I&#8217;ve had more fun playing online with this game than most online games. </p>
<p><a href="http://www.kongregate.com/games/TerryCavanagh_B/chatchat?acomplete=chatchat">Play it on Kongregate!</a> </p>
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			<wfw:commentRss>http://starfruitgames.com/blog/?feed=rss2&#038;p=420</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>play &#8216;Nyan Nyan Stack&#8217;</title>
		<link>http://starfruitgames.com/blog/?p=414</link>
		<comments>http://starfruitgames.com/blog/?p=414#comments</comments>
		<pubDate>Wed, 21 Dec 2011 18:02:57 +0000</pubDate>
		<dc:creator>Hayden Scott-Baron</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[finished games]]></category>
		<category><![CDATA[ludumdare]]></category>

		<guid isPermaLink="false">http://starfruitgames.com/blog/?p=414</guid>
		<description><![CDATA[Over the weekend I worked on a game for Ludumdare 22 on the theme of &#8216;Alone&#8217;.  The original upload had some critical bugs, but I&#8217;ve fixed that now and made it available on Mac and browser too. Play it here, or download it from the LD site. Please let me know what you think!]]></description>
			<content:encoded><![CDATA[<p><img src="http://starfruitgames.com/ld/22/nyannyanstack2.png" alt="" /></p>
<p>Over the weekend I worked on a game for <a href="http://www.ludumdare.com/compo/">Ludumdare 22</a> on the theme of &#8216;Alone&#8217;.  The original upload had some critical bugs, but I&#8217;ve fixed that now and made it available on Mac and browser too. <a href="http://starfruitgames.com/ld/22/web">Play it here</a>, or download it from the <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=472">LD site</a>.</p>
<p>Please let me know what you think! <img src='http://starfruitgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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			<wfw:commentRss>http://starfruitgames.com/blog/?feed=rss2&#038;p=414</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Ludumdare 22: &#8216;Alone&#8217;</title>
		<link>http://starfruitgames.com/blog/?p=411</link>
		<comments>http://starfruitgames.com/blog/?p=411#comments</comments>
		<pubDate>Sun, 18 Dec 2011 00:19:21 +0000</pubDate>
		<dc:creator>Hayden Scott-Baron</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://starfruitgames.com/blog/?p=411</guid>
		<description><![CDATA[I just finished day one of Ludumdare, on the theme of &#8216;Alone&#8217;. I decided to go for something modest, and so far I&#8217;m pleased with how it&#8217;s coming together. I&#8217;ll have to see which mechanics I can nail down early tomorrow, and fix a few bugs, so I&#8217;ve got some time for level design and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://starfruitgames.com/ld/22/ld22-03.png"></p>
<p>I just finished day one of <a href="http://ludumdare.com/compo">Ludumdare</a>, on the theme of &#8216;Alone&#8217;. I decided to go for something modest, and so far I&#8217;m pleased with how it&#8217;s coming together.  I&#8217;ll have to see which mechanics I can nail down early tomorrow, and fix a few bugs, so I&#8217;ve got some time for level design and dialogue. </p>
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			<wfw:commentRss>http://starfruitgames.com/blog/?feed=rss2&#038;p=411</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Pirouette; a new game by Stephen Lavelle and myself.</title>
		<link>http://starfruitgames.com/blog/?p=407</link>
		<comments>http://starfruitgames.com/blog/?p=407#comments</comments>
		<pubDate>Sun, 11 Dec 2011 20:54:46 +0000</pubDate>
		<dc:creator>Hayden Scott-Baron</dc:creator>
				<category><![CDATA[finished games]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://starfruitgames.com/blog/?p=407</guid>
		<description><![CDATA[A new collaborative game by Stephen Lavelle and myself. Play free on iPad: http://itunes.apple.com/us/app/pirouette/id486442292?ls=1&#38;mt=8 or on the web (flash): http://ded.increpare.com/~locus/pirouette/ Apple rejected this game at first, and demanded we reclassified it as a book. I find it flattering that Apple&#8217;s censors bothered to play it, I hope they enjoyed it! I&#8217;d love to hear what [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-406" title="Pirouette, new game from Stephen Lavelle and myself. " src="http://starfruitgames.com/blog/wp-content/uploads/2011/12/pirouette.png" alt="" width="600"  /></p>
<p>A new collaborative game by <a href="http://increpere.com">Stephen Lavelle</a> and myself.</p>
<p>Play free on iPad: <a href="http://itunes.apple.com/us/app/pirouette/id486442292?ls=1&amp;mt=8">http://itunes.apple.com/us/app/pirouette/id486442292?ls=1&amp;mt=8</a><br />
or on the web (flash): <a href="http://ded.increpare.com/~locus/pirouette/">http://ded.increpare.com/~locus/pirouette/</a></p>
<p>Apple rejected this game at first, and demanded we reclassified it as a book. I find it flattering that Apple&#8217;s censors bothered to play it, I hope they enjoyed it!</p>
<p>I&#8217;d love to hear what you think about it.</p>
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			<wfw:commentRss>http://starfruitgames.com/blog/?feed=rss2&#038;p=407</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>My Dizzy Fandom</title>
		<link>http://starfruitgames.com/blog/?p=403</link>
		<comments>http://starfruitgames.com/blog/?p=403#comments</comments>
		<pubDate>Tue, 22 Nov 2011 12:35:12 +0000</pubDate>
		<dc:creator>Hayden Scott-Baron</dc:creator>
				<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">http://starfruitgames.com/blog/?p=403</guid>
		<description><![CDATA[Codemasters have announced a new Dizzy game. I&#8217;m doubtful of how it will turn out, but it&#8217;s as good an excuse as any to talk about my love for the Dizzy series. It was never more nerdy than, in 1992, my eleven year old self had a comic published in Your Sinclair. It&#8217;s a bad [...]]]></description>
			<content:encoded><![CDATA[<p>Codemasters have <a href="http://www.mcvuk.com/news/read/video-80s-game-icon-dizzy-is-returning/087496">announced a new Dizzy game</a>. I&#8217;m doubtful of how it will turn out, but it&#8217;s as good an excuse as any to talk about my love for the Dizzy series.  It was never more nerdy than, in 1992, my eleven year old self had a comic published in Your Sinclair.  It&#8217;s a bad comic with the world&#8217;s poorest panel flow, but here it is! <img src='http://starfruitgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p><img src="http://starfruitgames.com/blog/wp-content/uploads/2011/11/YS84Doodlebugs01.jpeg" alt="" title="YS84Doodlebugs01" width="567" height="729" class="aligncenter size-full wp-image-404" /></p>
<p>I found it in the <a href="http://www.ysrnry.co.uk/articles/Doodlebugs-84.htm">Doodlebugs</a> section of YSRNRY.co.uk. Let me know if any of you submitted Doodlebugs to Your Sinclair magazine! <img src='http://starfruitgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
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			<wfw:commentRss>http://starfruitgames.com/blog/?feed=rss2&#038;p=403</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Going dark</title>
		<link>http://starfruitgames.com/blog/?p=400</link>
		<comments>http://starfruitgames.com/blog/?p=400#comments</comments>
		<pubDate>Wed, 09 Nov 2011 11:42:41 +0000</pubDate>
		<dc:creator>Hayden Scott-Baron</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[project bugle]]></category>

		<guid isPermaLink="false">http://starfruitgames.com/blog/?p=400</guid>
		<description><![CDATA[Busy rigging up characters for Bugle. The characters are 3D models rendered with a fake 2D style. Decided to change my approach to Bugle entirely, and I&#8217;ve basically &#8216;gone dark&#8217; on updates. Based upon feedback, I&#8217;ve cancelled the original development diary, but instead I&#8217;ll do some regular in-progress gameplay videos and images. I won&#8217;t do [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-399" title="bugle-bones" src="http://starfruitgames.com/blog/wp-content/uploads/2011/11/bugle-bones.png" alt="" width="480" height="320" /></p>
<p>Busy rigging up characters for Bugle. The characters are 3D models rendered with a fake 2D style.</p>
<p>Decided to change my approach to Bugle entirely, and I&#8217;ve basically &#8216;gone dark&#8217; on updates. Based upon feedback, I&#8217;ve cancelled the original development diary, but instead I&#8217;ll do some regular in-progress gameplay videos and images. I won&#8217;t do film or voice footage.</p>
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